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MEDIA
STATION
Media
Station Project Overview [poster presentation]
[milestone overview]
This
project is a feasibility study that will explore the possibilities and
potentials of the use of ACID - AURAN Citadel platform to assist learning.
It does this by proposing a learning environment called the Media Station.
The Media Station would be a virtual reality learning environment for
the creation and distribution of art, entertainment and information in
media-rich forms. It is a creativity playground that includes tools and
materials for creating and distributing media content. It would be a multi-player
world and have shared and individual 'spaces' with tools to design, build,
and decorate those spaces. The Media Station would include production
studios, individual work spaces, facilities for broadcast, narrowcast,
exhibition and download, and spaces for meeting and socialising. Product
created at the Media Station would be distributed amongst those who log-in
to the space and to others beyond the environment over the internet and
through traditional cultural and media outlets. Organisationally, it would
have a production agenda and distribution/exhibition schedule, with associated
management roles and responsibilities. The Media Station 'company' would
be a cooperative venture, run and directed by students and teachers involved
in the online community. This project will establish the parameters for
building and operating the media station including
-
the contribution to the Citadel design specification,
- creation
of three 'visions' of how the Media Station concept can be used in education
settings
- developing
examples on existing software platforms and documenting their use, to
assist in securing further partners and funding, and
- refining
a research agenda with a view to a full ACID project proposal in round
3.
The
value and importance of this project is that it will identify those factors
which characterise the interactions, engagements and encounters of multi-user
game environments that can enhance teaching and learning. Of specific
interest will be the modeling of different ways of enabling the relationship
between learning participants that does not replicate existing institutional
practice, but rather takes advantage of virtual communities, knowledge
construction and content creation. The media Station concept provides
an learning space different from flat online media (the web, online teaching,
blackboard, moodle etc) because rather than the affordances provided by
the environment being added to the surface of the platform, they are embedded
within the background. The Media Station is based on an immersive game
concept that can enable a very different form of pedagogy and interaction
to other online environments, in that the player is immersed in a role,
is confronted with authentic tasks that are interesting and relevant,
and the media station provides access to the full range of constructive
tools within the environment itself.
Overall
research aims and objects [RAO]
- Better
understand and articulate how media rich (3D visual and audio) multi-user
environments can enhance learning.
- Better
understand the implications of media rich, multi-user environments for
pedagogy and curriculum development.
- Develop
and refine methods for the design, development, use and evaluation of
multi-user learning environments.
- Investigate
ways to integrate online and offline learning opportunities with multi-user
environments.
Visions:
overall
ACID coordinator: andrew brown
media station / educational project coord for ACID: michael docherty
| History's
Purchase - an interactive adventure environment for drama |
| people |
julie
dunn [ex GU, QUT]
john o'toole [GU]
jane turner [ACID]
|
| Multi
media tools - multi and rich media environments for collaborative
story boarding projects |
| people |
micheal
docherty [QUT / ACID]
michael dezuanni [QUT]
jane turner [ACID]
|
Milestones:
[milestone pages] finalised
August 2005
- 23rd
December 2004
- 31st
March 2005
- 31st
June 2005
- 31st
August 2005
Milestone
Details - full details from project order [html]
[doc]
|
To/From Dates
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Milestone
|
Key Steps
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Tangible Outputs
|
Milestone Acceptance Criteria
|
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Sept
Dec 04
|
Designing
exemplar environments
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Planning
meetings
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Action
lists
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Meetings
held
|
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Sept
Oct 04
|
|
Analysis
of other relevant work
|
Written
reviews of competitive products
|
Reviews
presented
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Nov
04
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Development
of design specifications for exemplars
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Design
specification documents and storyboards
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Design
specifications documents presented
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Dec
04
|
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Hire
RAs as required
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RAs
hired
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Jan March 05
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Building
exemplar environments
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Software
development
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Learning
support software products
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Software
delivered as per specifications
|
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April June 05
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Testing
and reviewing exemplar scenarios
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Trial
uses of exemplars in live learning contexts
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March
June 05
|
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Documentation
of exemplar outcomes for review and promotional purposes
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Video
and other documentation Exemplar demo videos
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Documentation
done
Promotional
demos prepared
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July-
August 05
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Coordinating
findings across the project and writing reports and academic papers.
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Refection
and review of exemplar trial documentation
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Summaries
of data analysis
|
Review
of data completed
|
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July-
August 05
|
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Reporting
on key findings
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Specifications
for the Media Station
|
Report
and recommendation documents complete
|
Summary
Reports to April 2005
In
brief:
overview
dec 23 milestone
Deliverables
dec 04
- research
groups now established after some admin issues
- collaborative
blog established for across the three visions
- archive
and document storage site established
- RAO
and vision specific questions clarified
overview
march 31 milestone
| vision |
dec
04 ms |
individual
report |
on
track |
| creative
town |
primary
research cycle commenced and immersive environment commisioned |
|
yes |
| history's
purchase |
production
of theory of applications after trial use of technologies |
|
yes |
| media
tools |
prototype
research events instigated |
|
yes |
deliverables
march 05
- primary
implementation of protype environments and / or research events
- research
data being collected
- data analysis
underway
- publishing
outcomes underway
|
|